smooth() \ Language (API) \ Processing 1.0
Author: Casey Reas & Ben Fry
Description: Processing is an electronic sketchbook for developing ideas. It is a context for learning fundamentals of computer programming within the context of the electronic arts.
Keywords: Processing, Processing, Interactive Media, Electronic Arts, Programming, Java, Ben Fry, Casey Reas

Reference for Processing version 1.5. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.

Name | ### smooth()
Examples |
    background(0);
    ellipse(30, 48, 36, 36);
    smooth();
    ellipse(70, 48, 36, 36);
Description | Draws all geometry with smooth (anti-aliased) edges. This will slow down the frame rate of the application, but will enhance the visual refinement. Note that smooth() will also improve image quality of resized images, and noSmooth() will disable image (and font) smoothing altogether. Starting in Processing 1.0, smoothing is always enabled with the OPENGL renderer setting. The smooth() and noSmooth() methods are ignored. See the hint() reference for information on disabling smoothing with OpenGL. In the current release, smoothing is imperfect with the P2D and P3D renderers. In some situations, drawing with smooth() will create small hairlines inside filled shapes or inaccuracies with shape depth can cause odd visual artifacts at the edges of shapes.
Syntax |
    smooth()
Returns | None
Usage | Web & Application
Related | noSmooth() hint() size()

Updated on August 30, 2010 04:29:39pm EDT