texture() \ Language (API) \ Processing 1.0
Author: Casey Reas & Ben Fry
Description: Processing is an electronic sketchbook for developing ideas. It is a context for learning fundamentals of computer programming within the context of the electronic arts.
Keywords: Processing, Processing, Interactive Media, Electronic Arts, Programming, Java, Ben Fry, Casey Reas

Reference for Processing version 1.5. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.

Name | ### texture()
Examples |
    size(100, 100, P3D);
    noStroke();
    PImage a = loadImage("arch.jpg");
    beginShape();
    texture(a);
    vertex(10, 20, 0, 0);
    vertex(80, 5, 100, 0);
    vertex(95, 90, 100, 100);
    vertex(40, 95, 0, 100);
    endShape();
Description | Sets a texture to be applied to vertex points. The texture() function must be called between beginShape() and endShape() and before any calls to vertex(). When textures are in use, the fill color is ignored. Instead, use tint() to specify the color of the texture as it is applied to the shape.
Syntax |
    texture(img);
Parameters |
img | PImage: the texture to apply
Returns | None
Usage | Application & Web
Related | textureMode() beginShape() endShape() vertex()

Updated on August 30, 2010 04:29:39pm EDT