shearY() \ Language (API) \ Processing 1.0
Author: Casey Reas & Ben Fry
Description: Processing is an electronic sketchbook for developing ideas. It is a context for learning fundamentals of computer programming within the context of the electronic arts.
Keywords: Processing, Processing, Interactive Media, Electronic Arts, Programming, Java, Ben Fry, Casey Reas

Reference for Processing version 1.5. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.

Name | ### shearY()
Examples |
    size(100, 100, P2D);
    translate(width/4, height/4);
    shearY(PI/4.0);
    rect(0, 0, 30, 30);
Description | Shears a shape around the y-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to PI*2) or converted to radians with the radians() function. Objects are always sheared around their relative position to the origin and positive numbers shear objects in a clockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling shearY(PI/2) and then shearY(PI/2) is the same as shearY(PI). If shearY() is called within the draw(), the transformation is reset when the loop begins again. This function works in P2D or JAVA2D mode as shown in the example above. Technically, shearY() multiplies the current transformation matrix by a rotation matrix. This function can be further controlled by the pushMatrix() and popMatrix() functions.
Syntax |
    shearY(angle);
Parameters |
angle | float: angle of shear specified in radians
Returns | None
Usage | Web & Application
Related | shearX() translate() scale() pushMatrix() popMatrix() radians()

Updated on August 30, 2010 04:29:39pm EDT